git / moonbite-core / src/net.h · raw

// Copyright (c) 2009-2010 Satoshi Nakamoto// Copyright (c) 2009-2020 The Bitcoin Core developers// Distributed under the MIT software license, see the accompanying// file COPYING or http://www.opensource.org/licenses/mit-license.php.#ifndef BITCOIN_NET_H#define BITCOIN_NET_H#include <addrdb.h>#include <addrman.h>#include <amount.h>#include <bloom.h>#include <chainparams.h>#include <compat.h>#include <crypto/siphash.h>#include <hash.h>#include <net_permissions.h>#include <netaddress.h>#include <optional.h>#include <policy/feerate.h>#include <protocol.h>#include <random.h>#include <streams.h>#include <sync.h>#include <threadinterrupt.h>#include <uint256.h>#include <atomic>#include <cstdint>#include <deque>#include <map>#include <thread>#include <memory>#include <condition_variable>#ifndef WIN32#include <arpa/inet.h>#endifclass CScheduler;class CNode;class BanMan;struct bilingual_str;/** Default for -whitelistrelay. */static const bool DEFAULT_WHITELISTRELAY = true;/** Default for -whitelistforcerelay. */static const bool DEFAULT_WHITELISTFORCERELAY = false;/** Time after which to disconnect, after waiting for a ping response (or inactivity). */static const int TIMEOUT_INTERVAL = 20 * 60;/** Run the feeler connection loop once every 2 minutes or 120 seconds. **/static const int FEELER_INTERVAL = 120;/** The maximum number of addresses from our addrman to return in response to a getaddr message. */static constexpr size_t MAX_ADDR_TO_SEND = 1000;/** Maximum length of incoming protocol messages (no message over 32 MB is currently acceptable). */static const unsigned int MAX_PROTOCOL_MESSAGE_LENGTH = 32 * 1000 * 1000;/** Maximum length of the user agent string in `version` message */static const unsigned int MAX_SUBVERSION_LENGTH = 256;/** Maximum number of automatic outgoing nodes over which we'll relay everything (blocks, tx, addrs, etc) */static const int MAX_OUTBOUND_FULL_RELAY_CONNECTIONS = 8;/** Maximum number of addnode outgoing nodes */static const int MAX_ADDNODE_CONNECTIONS = 8;/** Maximum number of block-relay-only outgoing connections */static const int MAX_BLOCK_RELAY_ONLY_CONNECTIONS = 2;/** Maximum number of feeler connections */static const int MAX_FEELER_CONNECTIONS = 1;/** -listen default */static const bool DEFAULT_LISTEN = true;/** -upnp default */#ifdef USE_UPNPstatic const bool DEFAULT_UPNP = USE_UPNP;#elsestatic const bool DEFAULT_UPNP = false;#endif/** The maximum number of peer connections to maintain. */static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125;/** The default for -maxuploadtarget. 0 = Unlimited */static const uint64_t DEFAULT_MAX_UPLOAD_TARGET = 0;/** The default timeframe for -maxuploadtarget. 1 day. */static const uint64_t MAX_UPLOAD_TIMEFRAME = 60 * 60 * 24;/** Default for blocks only*/static const bool DEFAULT_BLOCKSONLY = false;/** -peertimeout default */static const int64_t DEFAULT_PEER_CONNECT_TIMEOUT = 60;static const bool DEFAULT_FORCEDNSSEED = false;static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000;static const size_t DEFAULT_MAXSENDBUFFER    = 1 * 1000;typedef int64_t NodeId;struct AddedNodeInfo{    std::string strAddedNode;    CService resolvedAddress;    bool fConnected;    bool fInbound;};class CNodeStats;class CClientUIInterface;struct CSerializedNetMsg{    CSerializedNetMsg() = default;    CSerializedNetMsg(CSerializedNetMsg&&) = default;    CSerializedNetMsg& operator=(CSerializedNetMsg&&) = default;    // No copying, only moves.    CSerializedNetMsg(const CSerializedNetMsg& msg) = delete;    CSerializedNetMsg& operator=(const CSerializedNetMsg&) = delete;    std::vector<unsigned char> data;    std::string m_type;};/** Different types of connections to a peer. This enum encapsulates the * information we have available at the time of opening or accepting the * connection. Aside from INBOUND, all types are initiated by us. * * If adding or removing types, please update CONNECTION_TYPE_DOC in * src/rpc/net.cpp. */enum class ConnectionType {    /**     * Inbound connections are those initiated by a peer. This is the only     * property we know at the time of connection, until P2P messages are     * exchanged.     */    INBOUND,    /**     * These are the default connections that we use to connect with the     * network. There is no restriction on what is relayed- by default we relay     * blocks, addresses & transactions. We automatically attempt to open     * MAX_OUTBOUND_FULL_RELAY_CONNECTIONS using addresses from our AddrMan.     */    OUTBOUND_FULL_RELAY,    /**     * We open manual connections to addresses that users explicitly inputted     * via the addnode RPC, or the -connect command line argument. Even if a     * manual connection is misbehaving, we do not automatically disconnect or     * add it to our discouragement filter.     */    MANUAL,    /**     * Feeler connections are short-lived connections made to check that a node     * is alive. They can be useful for:     * - test-before-evict: if one of the peers is considered for eviction from     *   our AddrMan because another peer is mapped to the same slot in the tried table,     *   evict only if this longer-known peer is offline.     * - move node addresses from New to Tried table, so that we have more     *   connectable addresses in our AddrMan.     * Note that in the literature ("Eclipse Attacks on Bitcoin’s Peer-to-Peer Network")     * only the latter feature is referred to as "feeler connections",     * although in our codebase feeler connections encompass test-before-evict as well.     * We make these connections approximately every FEELER_INTERVAL:     * first we resolve previously found collisions if they exist (test-before-evict),     * otherwise connect to a node from the new table.     */    FEELER,    /**     * We use block-relay-only connections to help prevent against partition     * attacks. By not relaying transactions or addresses, these connections     * are harder to detect by a third party, thus helping obfuscate the     * network topology. We automatically attempt to open     * MAX_BLOCK_RELAY_ONLY_ANCHORS using addresses from our anchors.dat. Then     * addresses from our AddrMan if MAX_BLOCK_RELAY_ONLY_CONNECTIONS     * isn't reached yet.     */    BLOCK_RELAY,    /**     * AddrFetch connections are short lived connections used to solicit     * addresses from peers. These are initiated to addresses submitted via the     * -seednode command line argument, or under certain conditions when the     * AddrMan is empty.     */    ADDR_FETCH,};class NetEventsInterface;class CConnman{public:    enum NumConnections {        CONNECTIONS_NONE = 0,        CONNECTIONS_IN = (1U << 0),        CONNECTIONS_OUT = (1U << 1),        CONNECTIONS_ALL = (CONNECTIONS_IN | CONNECTIONS_OUT),    };    struct Options    {        ServiceFlags nLocalServices = NODE_NONE;        int nMaxConnections = 0;        int m_max_outbound_full_relay = 0;        int m_max_outbound_block_relay = 0;        int nMaxAddnode = 0;        int nMaxFeeler = 0;        int nBestHeight = 0;        CClientUIInterface* uiInterface = nullptr;        NetEventsInterface* m_msgproc = nullptr;        BanMan* m_banman = nullptr;        unsigned int nSendBufferMaxSize = 0;        unsigned int nReceiveFloodSize = 0;        uint64_t nMaxOutboundTimeframe = 0;        uint64_t nMaxOutboundLimit = 0;        int64_t m_peer_connect_timeout = DEFAULT_PEER_CONNECT_TIMEOUT;        std::vector<std::string> vSeedNodes;        std::vector<NetWhitelistPermissions> vWhitelistedRange;        std::vector<NetWhitebindPermissions> vWhiteBinds;        std::vector<CService> vBinds;        std::vector<CService> onion_binds;        bool m_use_addrman_outgoing = true;        std::vector<std::string> m_specified_outgoing;        std::vector<std::string> m_added_nodes;        std::vector<bool> m_asmap;    };    void Init(const Options& connOptions) {        nLocalServices = connOptions.nLocalServices;        nMaxConnections = connOptions.nMaxConnections;        m_max_outbound_full_relay = std::min(connOptions.m_max_outbound_full_relay, connOptions.nMaxConnections);        m_max_outbound_block_relay = connOptions.m_max_outbound_block_relay;        m_use_addrman_outgoing = connOptions.m_use_addrman_outgoing;        nMaxAddnode = connOptions.nMaxAddnode;        nMaxFeeler = connOptions.nMaxFeeler;        m_max_outbound = m_max_outbound_full_relay + m_max_outbound_block_relay + nMaxFeeler;        nBestHeight = connOptions.nBestHeight;        clientInterface = connOptions.uiInterface;        m_banman = connOptions.m_banman;        m_msgproc = connOptions.m_msgproc;        nSendBufferMaxSize = connOptions.nSendBufferMaxSize;        nReceiveFloodSize = connOptions.nReceiveFloodSize;        m_peer_connect_timeout = connOptions.m_peer_connect_timeout;        {            LOCK(cs_totalBytesSent);            nMaxOutboundTimeframe = connOptions.nMaxOutboundTimeframe;            nMaxOutboundLimit = connOptions.nMaxOutboundLimit;        }        vWhitelistedRange = connOptions.vWhitelistedRange;        {            LOCK(cs_vAddedNodes);            vAddedNodes = connOptions.m_added_nodes;        }        m_onion_binds = connOptions.onion_binds;    }    CConnman(uint64_t seed0, uint64_t seed1, bool network_active = true);    ~CConnman();    bool Start(CScheduler& scheduler, const Options& options);    void StopThreads();    void StopNodes();    void Stop()    {        StopThreads();        StopNodes();    };    void Interrupt();    bool GetNetworkActive() const { return fNetworkActive; };    bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };    void SetNetworkActive(bool active);    void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant* grantOutbound, const char* strDest, ConnectionType conn_type);    bool CheckIncomingNonce(uint64_t nonce);    bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);    void PushMessage(CNode* pnode, CSerializedNetMsg&& msg);    using NodeFn = std::function<void(CNode*)>;    void ForEachNode(const NodeFn& func)    {        LOCK(cs_vNodes);        for (auto&& node : vNodes) {            if (NodeFullyConnected(node))                func(node);        }    };    void ForEachNode(const NodeFn& func) const    {        LOCK(cs_vNodes);        for (auto&& node : vNodes) {            if (NodeFullyConnected(node))                func(node);        }    };    template<typename Callable, typename CallableAfter>    void ForEachNodeThen(Callable&& pre, CallableAfter&& post)    {        LOCK(cs_vNodes);        for (auto&& node : vNodes) {            if (NodeFullyConnected(node))                pre(node);        }        post();    };    template<typename Callable, typename CallableAfter>    void ForEachNodeThen(Callable&& pre, CallableAfter&& post) const    {        LOCK(cs_vNodes);        for (auto&& node : vNodes) {            if (NodeFullyConnected(node))                pre(node);        }        post();    };    // Addrman functions    void SetServices(const CService &addr, ServiceFlags nServices);    void MarkAddressGood(const CAddress& addr);    bool AddNewAddresses(const std::vector<CAddress>& vAddr, const CAddress& addrFrom, int64_t nTimePenalty = 0);    std::vector<CAddress> GetAddresses(size_t max_addresses, size_t max_pct);    /**     * Cache is used to minimize topology leaks, so it should     * be used for all non-trusted calls, for example, p2p.     * A non-malicious call (from RPC or a peer with addr permission) should     * call the function without a parameter to avoid using the cache.     */    std::vector<CAddress> GetAddresses(CNode& requestor, size_t max_addresses, size_t max_pct);    // This allows temporarily exceeding m_max_outbound_full_relay, with the goal of finding    // a peer that is better than all our current peers.    void SetTryNewOutboundPeer(bool flag);    bool GetTryNewOutboundPeer();    // Return the number of outbound peers we have in excess of our target (eg,    // if we previously called SetTryNewOutboundPeer(true), and have since set    // to false, we may have extra peers that we wish to disconnect). This may    // return a value less than (num_outbound_connections - num_outbound_slots)    // in cases where some outbound connections are not yet fully connected, or    // not yet fully disconnected.    int GetExtraOutboundCount();    bool AddNode(const std::string& node);    bool RemoveAddedNode(const std::string& node);    std::vector<AddedNodeInfo> GetAddedNodeInfo();    /**     * Attempts to open a connection. Currently only used from tests.     *     * @param[in]   address     Address of node to try connecting to     * @param[in]   conn_type   ConnectionType::OUTBOUND, ConnectionType::BLOCK_RELAY,     *                          ConnectionType::ADDR_FETCH or ConnectionType::FEELER     * @return      bool        Returns false if there are no available     *                          slots for this connection:     *                          - conn_type not a supported ConnectionType     *                          - Max total outbound connection capacity filled     *                          - Max connection capacity for type is filled     */    bool AddConnection(const std::string& address, ConnectionType conn_type);    size_t GetNodeCount(NumConnections num);    void GetNodeStats(std::vector<CNodeStats>& vstats);    bool DisconnectNode(const std::string& node);    bool DisconnectNode(const CSubNet& subnet);    bool DisconnectNode(const CNetAddr& addr);    bool DisconnectNode(NodeId id);    //! Used to convey which local services we are offering peers during node    //! connection.    //!    //! The data returned by this is used in CNode construction,    //! which is used to advertise which services we are offering    //! that peer during `net_processing.cpp:PushNodeVersion()`.    ServiceFlags GetLocalServices() const;    //!set the max outbound target in bytes    void SetMaxOutboundTarget(uint64_t limit);    uint64_t GetMaxOutboundTarget();    //!set the timeframe for the max outbound target    void SetMaxOutboundTimeframe(uint64_t timeframe);    uint64_t GetMaxOutboundTimeframe();    //! check if the outbound target is reached    //! if param historicalBlockServingLimit is set true, the function will    //! response true if the limit for serving historical blocks has been reached    bool OutboundTargetReached(bool historicalBlockServingLimit);    //! response the bytes left in the current max outbound cycle    //! in case of no limit, it will always response 0    uint64_t GetOutboundTargetBytesLeft();    //! response the time in second left in the current max outbound cycle    //! in case of no limit, it will always response 0    uint64_t GetMaxOutboundTimeLeftInCycle();    uint64_t GetTotalBytesRecv();    uint64_t GetTotalBytesSent();    void SetBestHeight(int height);    int GetBestHeight() const;    /** Get a unique deterministic randomizer. */    CSipHasher GetDeterministicRandomizer(uint64_t id) const;    unsigned int GetReceiveFloodSize() const;    void WakeMessageHandler();    /** Attempts to obfuscate tx time through exponentially distributed emitting.        Works assuming that a single interval is used.        Variable intervals will result in privacy decrease.    */    int64_t PoissonNextSendInbound(int64_t now, int average_interval_seconds);    void SetAsmap(std::vector<bool> asmap) { addrman.m_asmap = std::move(asmap); }private:    struct ListenSocket {    public:        SOCKET socket;        inline void AddSocketPermissionFlags(NetPermissionFlags& flags) const { NetPermissions::AddFlag(flags, m_permissions); }        ListenSocket(SOCKET socket_, NetPermissionFlags permissions_) : socket(socket_), m_permissions(permissions_) {}    private:        NetPermissionFlags m_permissions;    };    bool BindListenPort(const CService& bindAddr, bilingual_str& strError, NetPermissionFlags permissions);    bool Bind(const CService& addr, unsigned int flags, NetPermissionFlags permissions);    bool InitBinds(        const std::vector<CService>& binds,        const std::vector<NetWhitebindPermissions>& whiteBinds,        const std::vector<CService>& onion_binds);    void ThreadOpenAddedConnections();    void AddAddrFetch(const std::string& strDest);    void ProcessAddrFetch();    void ThreadOpenConnections(std::vector<std::string> connect);    void ThreadMessageHandler();    void AcceptConnection(const ListenSocket& hListenSocket);    void DisconnectNodes();    void NotifyNumConnectionsChanged();    void InactivityCheck(CNode *pnode);    bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);    void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);    void SocketHandler();    void ThreadSocketHandler();    void ThreadDNSAddressSeed();    uint64_t CalculateKeyedNetGroup(const CAddress& ad) const;    CNode* FindNode(const CNetAddr& ip);    CNode* FindNode(const CSubNet& subNet);    CNode* FindNode(const std::string& addrName);    CNode* FindNode(const CService& addr);    /**     * Determine whether we're already connected to a given address, in order to     * avoid initiating duplicate connections.     */    bool AlreadyConnectedToAddress(const CAddress& addr);    bool AttemptToEvictConnection();    CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type);    void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;    void DeleteNode(CNode* pnode);    NodeId GetNewNodeId();    size_t SocketSendData(CNode *pnode) const;    void DumpAddresses();    // Network stats    void RecordBytesRecv(uint64_t bytes);    void RecordBytesSent(uint64_t bytes);    /**     * Return vector of current BLOCK_RELAY peers.     */    std::vector<CAddress> GetCurrentBlockRelayOnlyConns() const;    // Whether the node should be passed out in ForEach* callbacks    static bool NodeFullyConnected(const CNode* pnode);    // Network usage totals    RecursiveMutex cs_totalBytesRecv;    RecursiveMutex cs_totalBytesSent;    uint64_t nTotalBytesRecv GUARDED_BY(cs_totalBytesRecv) {0};    uint64_t nTotalBytesSent GUARDED_BY(cs_totalBytesSent) {0};    // outbound limit & stats    uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(cs_totalBytesSent);    uint64_t nMaxOutboundCycleStartTime GUARDED_BY(cs_totalBytesSent);    uint64_t nMaxOutboundLimit GUARDED_BY(cs_totalBytesSent);    uint64_t nMaxOutboundTimeframe GUARDED_BY(cs_totalBytesSent);    // P2P timeout in seconds    int64_t m_peer_connect_timeout;    // Whitelisted ranges. Any node connecting from these is automatically    // whitelisted (as well as those connecting to whitelisted binds).    std::vector<NetWhitelistPermissions> vWhitelistedRange;    unsigned int nSendBufferMaxSize{0};    unsigned int nReceiveFloodSize{0};    std::vector<ListenSocket> vhListenSocket;    std::atomic<bool> fNetworkActive{true};    bool fAddressesInitialized{false};    CAddrMan addrman;    std::deque<std::string> m_addr_fetches GUARDED_BY(m_addr_fetches_mutex);    RecursiveMutex m_addr_fetches_mutex;    std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);    RecursiveMutex cs_vAddedNodes;    std::vector<CNode*> vNodes GUARDED_BY(cs_vNodes);    std::list<CNode*> vNodesDisconnected;    mutable RecursiveMutex cs_vNodes;    std::atomic<NodeId> nLastNodeId{0};    unsigned int nPrevNodeCount{0};    /**     * Cache responses to addr requests to minimize privacy leak.     * Attack example: scraping addrs in real-time may allow an attacker     * to infer new connections of the victim by detecting new records     * with fresh timestamps (per self-announcement).     */    struct CachedAddrResponse {        std::vector<CAddress> m_addrs_response_cache;        std::chrono::microseconds m_cache_entry_expiration{0};    };    /**     * Addr responses stored in different caches     * per (network, local socket) prevent cross-network node identification.     * If a node for example is multi-homed under Tor and IPv6,     * a single cache (or no cache at all) would let an attacker     * to easily detect that it is the same node by comparing responses.     * Indexing by local socket prevents leakage when a node has multiple     * listening addresses on the same network.     *     * The used memory equals to 1000 CAddress records (or around 40 bytes) per     * distinct Network (up to 5) we have/had an inbound peer from,     * resulting in at most ~196 KB. Every separate local socket may     * add up to ~196 KB extra.     */    std::map<uint64_t, CachedAddrResponse> m_addr_response_caches;    /**     * Services this instance offers.     *     * This data is replicated in each CNode instance we create during peer     * connection (in ConnectNode()) under a member also called     * nLocalServices.     *     * This data is not marked const, but after being set it should not     * change. See the note in CNode::nLocalServices documentation.     *     * \sa CNode::nLocalServices     */    ServiceFlags nLocalServices;    std::unique_ptr<CSemaphore> semOutbound;    std::unique_ptr<CSemaphore> semAddnode;    int nMaxConnections;    // How many full-relay (tx, block, addr) outbound peers we want    int m_max_outbound_full_relay;    // How many block-relay only outbound peers we want    // We do not relay tx or addr messages with these peers    int m_max_outbound_block_relay;    int nMaxAddnode;    int nMaxFeeler;    int m_max_outbound;    bool m_use_addrman_outgoing;    std::atomic<int> nBestHeight;    CClientUIInterface* clientInterface;    NetEventsInterface* m_msgproc;    /** Pointer to this node's banman. May be nullptr - check existence before dereferencing. */    BanMan* m_banman;    /**     * Addresses that were saved during the previous clean shutdown. We'll     * attempt to make block-relay-only connections to them.     */    std::vector<CAddress> m_anchors;    /** SipHasher seeds for deterministic randomness */    const uint64_t nSeed0, nSeed1;    /** flag for waking the message processor. */    bool fMsgProcWake GUARDED_BY(mutexMsgProc);    std::condition_variable condMsgProc;    Mutex mutexMsgProc;    std::atomic<bool> flagInterruptMsgProc{false};    CThreadInterrupt interruptNet;    std::thread threadDNSAddressSeed;    std::thread threadSocketHandler;    std::thread threadOpenAddedConnections;    std::thread threadOpenConnections;    std::thread threadMessageHandler;    /** flag for deciding to connect to an extra outbound peer,     *  in excess of m_max_outbound_full_relay     *  This takes the place of a feeler connection */    std::atomic_bool m_try_another_outbound_peer;    std::atomic<int64_t> m_next_send_inv_to_incoming{0};    /**     * A vector of -bind=<address>:<port>=onion arguments each of which is     * an address and port that are designated for incoming Tor connections.     */    std::vector<CService> m_onion_binds;    friend struct CConnmanTest;    friend struct ConnmanTestMsg;};void Discover();void StartMapPort();void InterruptMapPort();void StopMapPort();uint16_t GetListenPort();/** * Interface for message handling */class NetEventsInterface{public:    virtual bool ProcessMessages(CNode* pnode, std::atomic<bool>& interrupt) = 0;    virtual bool SendMessages(CNode* pnode) = 0;    virtual void InitializeNode(CNode* pnode) = 0;    virtual void FinalizeNode(const CNode& node, bool& update_connection_time) = 0;protected:    /**     * Protected destructor so that instances can only be deleted by derived classes.     * If that restriction is no longer desired, this should be made public and virtual.     */    ~NetEventsInterface() = default;};enum{    LOCAL_NONE,   // unknown    LOCAL_IF,     // address a local interface listens on    LOCAL_BIND,   // address explicit bound to    LOCAL_UPNP,   // address reported by UPnP    LOCAL_MANUAL, // address explicitly specified (-externalip=)    LOCAL_MAX};bool IsPeerAddrLocalGood(CNode *pnode);void AdvertiseLocal(CNode *pnode);/** * Mark a network as reachable or unreachable (no automatic connects to it) * @note Networks are reachable by default */void SetReachable(enum Network net, bool reachable);/** @returns true if the network is reachable, false otherwise */bool IsReachable(enum Network net);/** @returns true if the address is in a reachable network, false otherwise */bool IsReachable(const CNetAddr& addr);bool AddLocal(const CService& addr, int nScore = LOCAL_NONE);bool AddLocal(const CNetAddr& addr, int nScore = LOCAL_NONE);void RemoveLocal(const CService& addr);bool SeenLocal(const CService& addr);bool IsLocal(const CService& addr);bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr);CAddress GetLocalAddress(const CNetAddr *paddrPeer, ServiceFlags nLocalServices);extern bool fDiscover;extern bool fListen;extern bool g_relay_txes;/** Subversion as sent to the P2P network in `version` messages */extern std::string strSubVersion;struct LocalServiceInfo {    int nScore;    int nPort;};extern RecursiveMutex cs_mapLocalHost;extern std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(cs_mapLocalHost);extern const std::string NET_MESSAGE_COMMAND_OTHER;typedef std::map<std::string, uint64_t> mapMsgCmdSize; //command, total bytesclass CNodeStats{public:    NodeId nodeid;    ServiceFlags nServices;    bool fRelayTxes;    int64_t nLastSend;    int64_t nLastRecv;    int64_t nLastTXTime;    int64_t nLastBlockTime;    int64_t nTimeConnected;    int64_t nTimeOffset;    std::string addrName;    int nVersion;    std::string cleanSubVer;    bool fInbound;    bool m_manual_connection;    int nStartingHeight;    uint64_t nSendBytes;    mapMsgCmdSize mapSendBytesPerMsgCmd;    uint64_t nRecvBytes;    mapMsgCmdSize mapRecvBytesPerMsgCmd;    NetPermissionFlags m_permissionFlags;    bool m_legacyWhitelisted;    int64_t m_ping_usec;    int64_t m_ping_wait_usec;    int64_t m_min_ping_usec;    CAmount minFeeFilter;    // Our address, as reported by the peer    std::string addrLocal;    // Address of this peer    CAddress addr;    // Bind address of our side of the connection    CAddress addrBind;    // Name of the network the peer connected through    std::string m_network;    uint32_t m_mapped_as;    std::string m_conn_type_string;};/** Transport protocol agnostic message container. * Ideally it should only contain receive time, payload, * command and size. */class CNetMessage {public:    CDataStream m_recv;                  //!< received message data    std::chrono::microseconds m_time{0}; //!< time of message receipt    uint32_t m_message_size{0};          //!< size of the payload    uint32_t m_raw_message_size{0};      //!< used wire size of the message (including header/checksum)    std::string m_command;    CNetMessage(CDataStream&& recv_in) : m_recv(std::move(recv_in)) {}    void SetVersion(int nVersionIn)    {        m_recv.SetVersion(nVersionIn);    }};/** The TransportDeserializer takes care of holding and deserializing the * network receive buffer. It can deserialize the network buffer into a * transport protocol agnostic CNetMessage (command & payload) */class TransportDeserializer {public:    // returns true if the current deserialization is complete    virtual bool Complete() const = 0;    // set the serialization context version    virtual void SetVersion(int version) = 0;    // read and deserialize data    virtual int Read(const char *data, unsigned int bytes) = 0;    // decomposes a message from the context    virtual Optional<CNetMessage> GetMessage(std::chrono::microseconds time, uint32_t& out_err) = 0;    virtual ~TransportDeserializer() {}};class V1TransportDeserializer final : public TransportDeserializer{private:    const CChainParams& m_chain_params;    const NodeId m_node_id; // Only for logging    mutable CHash256 hasher;    mutable uint256 data_hash;    bool in_data;                   // parsing header (false) or data (true)    CDataStream hdrbuf;             // partially received header    CMessageHeader hdr;             // complete header    CDataStream vRecv;              // received message data    unsigned int nHdrPos;    unsigned int nDataPos;    const uint256& GetMessageHash() const;    int readHeader(const char *pch, unsigned int nBytes);    int readData(const char *pch, unsigned int nBytes);    void Reset() {        vRecv.clear();        hdrbuf.clear();        hdrbuf.resize(24);        in_data = false;        nHdrPos = 0;        nDataPos = 0;        data_hash.SetNull();        hasher.Reset();    }public:    V1TransportDeserializer(const CChainParams& chain_params, const NodeId node_id, int nTypeIn, int nVersionIn)        : m_chain_params(chain_params),          m_node_id(node_id),          hdrbuf(nTypeIn, nVersionIn),          vRecv(nTypeIn, nVersionIn)    {        Reset();    }    bool Complete() const override    {        if (!in_data)            return false;        return (hdr.nMessageSize == nDataPos);    }    void SetVersion(int nVersionIn) override    {        hdrbuf.SetVersion(nVersionIn);        vRecv.SetVersion(nVersionIn);    }    int Read(const char *pch, unsigned int nBytes) override {        int ret = in_data ? readData(pch, nBytes) : readHeader(pch, nBytes);        if (ret < 0) Reset();        return ret;    }    Optional<CNetMessage> GetMessage(std::chrono::microseconds time, uint32_t& out_err_raw_size) override;};/** The TransportSerializer prepares messages for the network transport */class TransportSerializer {public:    // prepare message for transport (header construction, error-correction computation, payload encryption, etc.)    virtual void prepareForTransport(CSerializedNetMsg& msg, std::vector<unsigned char>& header) = 0;    virtual ~TransportSerializer() {}};class V1TransportSerializer  : public TransportSerializer {public:    void prepareForTransport(CSerializedNetMsg& msg, std::vector<unsigned char>& header) override;};/** Information about a peer */class CNode{    friend class CConnman;    friend struct ConnmanTestMsg;public:    std::unique_ptr<TransportDeserializer> m_deserializer;    std::unique_ptr<TransportSerializer> m_serializer;    // socket    std::atomic<ServiceFlags> nServices{NODE_NONE};    SOCKET hSocket GUARDED_BY(cs_hSocket);    size_t nSendSize{0}; // total size of all vSendMsg entries    size_t nSendOffset{0}; // offset inside the first vSendMsg already sent    uint64_t nSendBytes GUARDED_BY(cs_vSend){0};    std::deque<std::vector<unsigned char>> vSendMsg GUARDED_BY(cs_vSend);    RecursiveMutex cs_vSend;    RecursiveMutex cs_hSocket;    RecursiveMutex cs_vRecv;    RecursiveMutex cs_vProcessMsg;    std::list<CNetMessage> vProcessMsg GUARDED_BY(cs_vProcessMsg);    size_t nProcessQueueSize{0};    RecursiveMutex cs_sendProcessing;    uint64_t nRecvBytes GUARDED_BY(cs_vRecv){0};    std::atomic<int64_t> nLastSend{0};    std::atomic<int64_t> nLastRecv{0};    const int64_t nTimeConnected;    std::atomic<int64_t> nTimeOffset{0};    // Address of this peer    const CAddress addr;    // Bind address of our side of the connection    const CAddress addrBind;    std::atomic<int> nVersion{0};    RecursiveMutex cs_SubVer;    /**     * cleanSubVer is a sanitized string of the user agent byte array we read     * from the wire. This cleaned string can safely be logged or displayed.     */    std::string cleanSubVer GUARDED_BY(cs_SubVer){};    bool m_prefer_evict{false}; // This peer is preferred for eviction.    bool HasPermission(NetPermissionFlags permission) const {        return NetPermissions::HasFlag(m_permissionFlags, permission);    }    // This boolean is unusued in actual processing, only present for backward compatibility at RPC/QT level    bool m_legacyWhitelisted{false};    bool fClient{false}; // set by version message    bool m_limited_node{false}; //after BIP159, set by version message    /**     * Whether the peer has signaled support for receiving ADDRv2 (BIP155)     * messages, implying a preference to receive ADDRv2 instead of ADDR ones.     */    std::atomic_bool m_wants_addrv2{false};    std::atomic_bool fSuccessfullyConnected{false};    // Setting fDisconnect to true will cause the node to be disconnected the    // next time DisconnectNodes() runs    std::atomic_bool fDisconnect{false};    bool fSentAddr{false};    CSemaphoreGrant grantOutbound;    std::atomic<int> nRefCount{0};    const uint64_t nKeyedNetGroup;    std::atomic_bool fPauseRecv{false};    std::atomic_bool fPauseSend{false};    bool IsOutboundOrBlockRelayConn() const {        switch (m_conn_type) {            case ConnectionType::OUTBOUND_FULL_RELAY:            case ConnectionType::BLOCK_RELAY:                return true;            case ConnectionType::INBOUND:            case ConnectionType::MANUAL:            case ConnectionType::ADDR_FETCH:            case ConnectionType::FEELER:                return false;        } // no default case, so the compiler can warn about missing cases        assert(false);    }    bool IsFullOutboundConn() const {        return m_conn_type == ConnectionType::OUTBOUND_FULL_RELAY;    }    bool IsManualConn() const {        return m_conn_type == ConnectionType::MANUAL;    }    bool IsBlockOnlyConn() const {        return m_conn_type == ConnectionType::BLOCK_RELAY;    }    bool IsFeelerConn() const {        return m_conn_type == ConnectionType::FEELER;    }    bool IsAddrFetchConn() const {        return m_conn_type == ConnectionType::ADDR_FETCH;    }    bool IsInboundConn() const {        return m_conn_type == ConnectionType::INBOUND;    }    /* Whether we send addr messages over this connection */    bool RelayAddrsWithConn() const    {        return m_conn_type != ConnectionType::BLOCK_RELAY;    }    bool ExpectServicesFromConn() const {        switch (m_conn_type) {            case ConnectionType::INBOUND:            case ConnectionType::MANUAL:            case ConnectionType::FEELER:                return false;            case ConnectionType::OUTBOUND_FULL_RELAY:            case ConnectionType::BLOCK_RELAY:            case ConnectionType::ADDR_FETCH:                return true;        } // no default case, so the compiler can warn about missing cases        assert(false);    }    /**     * Get network the peer connected through.     *     * Returns Network::NET_ONION for *inbound* onion connections,     * and CNetAddr::GetNetClass() otherwise. The latter cannot be used directly     * because it doesn't detect the former, and it's not the responsibility of     * the CNetAddr class to know the actual network a peer is connected through.     *     * @return network the peer connected through.     */    Network ConnectedThroughNetwork() const;protected:    mapMsgCmdSize mapSendBytesPerMsgCmd;    mapMsgCmdSize mapRecvBytesPerMsgCmd GUARDED_BY(cs_vRecv);public:    uint256 hashContinue;    std::atomic<int> nStartingHeight{-1};    // flood relay    std::vector<CAddress> vAddrToSend;    std::unique_ptr<CRollingBloomFilter> m_addr_known{nullptr};    bool fGetAddr{false};    std::chrono::microseconds m_next_addr_send GUARDED_BY(cs_sendProcessing){0};    std::chrono::microseconds m_next_local_addr_send GUARDED_BY(cs_sendProcessing){0};    // List of block ids we still have announce.    // There is no final sorting before sending, as they are always sent immediately    // and in the order requested.    std::vector<uint256> vInventoryBlockToSend GUARDED_BY(cs_inventory);    Mutex cs_inventory;    struct TxRelay {        mutable RecursiveMutex cs_filter;        // We use fRelayTxes for two purposes -        // a) it allows us to not relay tx invs before receiving the peer's version message        // b) the peer may tell us in its version message that we should not relay tx invs        //    unless it loads a bloom filter.        bool fRelayTxes GUARDED_BY(cs_filter){false};        std::unique_ptr<CBloomFilter> pfilter PT_GUARDED_BY(cs_filter) GUARDED_BY(cs_filter){nullptr};        mutable RecursiveMutex cs_tx_inventory;        CRollingBloomFilter filterInventoryKnown GUARDED_BY(cs_tx_inventory){50000, 0.000001};        // Set of transaction ids we still have to announce.        // They are sorted by the mempool before relay, so the order is not important.        std::set<uint256> setInventoryTxToSend;        // Used for BIP35 mempool sending        bool fSendMempool GUARDED_BY(cs_tx_inventory){false};        // Last time a "MEMPOOL" request was serviced.        std::atomic<std::chrono::seconds> m_last_mempool_req{std::chrono::seconds{0}};        std::chrono::microseconds nNextInvSend{0};        RecursiveMutex cs_feeFilter;        // Minimum fee rate with which to filter inv's to this node        CAmount minFeeFilter GUARDED_BY(cs_feeFilter){0};        CAmount lastSentFeeFilter{0};        int64_t nextSendTimeFeeFilter{0};    };    // m_tx_relay == nullptr if we're not relaying transactions with this peer    std::unique_ptr<TxRelay> m_tx_relay;    // Used for headers announcements - unfiltered blocks to relay    std::vector<uint256> vBlockHashesToAnnounce GUARDED_BY(cs_inventory);    /** UNIX epoch time of the last block received from this peer that we had     * not yet seen (e.g. not already received from another peer), that passed     * preliminary validity checks and was saved to disk, even if we don't     * connect the block or it eventually fails connection. Used as an inbound     * peer eviction criterium in CConnman::AttemptToEvictConnection. */    std::atomic<int64_t> nLastBlockTime{0};    /** UNIX epoch time of the last transaction received from this peer that we     * had not yet seen (e.g. not already received from another peer) and that     * was accepted into our mempool. Used as an inbound peer eviction criterium     * in CConnman::AttemptToEvictConnection. */    std::atomic<int64_t> nLastTXTime{0};    // Ping time measurement:    // The pong reply we're expecting, or 0 if no pong expected.    std::atomic<uint64_t> nPingNonceSent{0};    /** When the last ping was sent, or 0 if no ping was ever sent */    std::atomic<std::chrono::microseconds> m_ping_start{std::chrono::microseconds{0}};    // Last measured round-trip time.    std::atomic<int64_t> nPingUsecTime{0};    // Best measured round-trip time.    std::atomic<int64_t> nMinPingUsecTime{std::numeric_limits<int64_t>::max()};    // Whether a ping is requested.    std::atomic<bool> fPingQueued{false};    CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn, ConnectionType conn_type_in, bool inbound_onion = false);    ~CNode();    CNode(const CNode&) = delete;    CNode& operator=(const CNode&) = delete;private:    const NodeId id;    const uint64_t nLocalHostNonce;    const ConnectionType m_conn_type;    std::atomic<int> m_greatest_common_version{INIT_PROTO_VERSION};    //! Services offered to this peer.    //!    //! This is supplied by the parent CConnman during peer connection    //! (CConnman::ConnectNode()) from its attribute of the same name.    //!    //! This is const because there is no protocol defined for renegotiating    //! services initially offered to a peer. The set of local services we    //! offer should not change after initialization.    //!    //! An interesting example of this is NODE_NETWORK and initial block    //! download: a node which starts up from scratch doesn't have any blocks    //! to serve, but still advertises NODE_NETWORK because it will eventually    //! fulfill this role after IBD completes. P2P code is written in such a    //! way that it can gracefully handle peers who don't make good on their    //! service advertisements.    const ServiceFlags nLocalServices;    const int nMyStartingHeight;    NetPermissionFlags m_permissionFlags{ PF_NONE };    std::list<CNetMessage> vRecvMsg;  // Used only by SocketHandler thread    mutable RecursiveMutex cs_addrName;    std::string addrName GUARDED_BY(cs_addrName);    // Our address, as reported by the peer    CService addrLocal GUARDED_BY(cs_addrLocal);    mutable RecursiveMutex cs_addrLocal;    //! Whether this peer connected via our Tor onion service.    const bool m_inbound_onion{false};public:    NodeId GetId() const {        return id;    }    uint64_t GetLocalNonce() const {        return nLocalHostNonce;    }    int GetMyStartingHeight() const {        return nMyStartingHeight;    }    int GetRefCount() const    {        assert(nRefCount >= 0);        return nRefCount;    }    bool ReceiveMsgBytes(const char *pch, unsigned int nBytes, bool& complete);    void SetCommonVersion(int greatest_common_version)    {        m_greatest_common_version = greatest_common_version;    }    int GetCommonVersion() const    {        return m_greatest_common_version;    }    CService GetAddrLocal() const;    //! May not be called more than once    void SetAddrLocal(const CService& addrLocalIn);    CNode* AddRef()    {        nRefCount++;        return this;    }    void Release()    {        nRefCount--;    }    void AddAddressKnown(const CAddress& _addr)    {        assert(m_addr_known);        m_addr_known->insert(_addr.GetKey());    }    void PushAddress(const CAddress& _addr, FastRandomContext &insecure_rand)    {        // Whether the peer supports the address in `_addr`. For example,        // nodes that do not implement BIP155 cannot receive Tor v3 addresses        // because they require ADDRv2 (BIP155) encoding.        const bool addr_format_supported = m_wants_addrv2 || _addr.IsAddrV1Compatible();        // Known checking here is only to save space from duplicates.        // SendMessages will filter it again for knowns that were added        // after addresses were pushed.        assert(m_addr_known);        if (_addr.IsValid() && !m_addr_known->contains(_addr.GetKey()) && addr_format_supported) {            if (vAddrToSend.size() >= MAX_ADDR_TO_SEND) {                vAddrToSend[insecure_rand.randrange(vAddrToSend.size())] = _addr;            } else {                vAddrToSend.push_back(_addr);            }        }    }    void AddKnownTx(const uint256& hash)    {        if (m_tx_relay != nullptr) {            LOCK(m_tx_relay->cs_tx_inventory);            m_tx_relay->filterInventoryKnown.insert(hash);        }    }    void PushTxInventory(const uint256& hash)    {        if (m_tx_relay == nullptr) return;        LOCK(m_tx_relay->cs_tx_inventory);        if (!m_tx_relay->filterInventoryKnown.contains(hash)) {            m_tx_relay->setInventoryTxToSend.insert(hash);        }    }    void CloseSocketDisconnect();    void copyStats(CNodeStats &stats, const std::vector<bool> &m_asmap);    ServiceFlags GetLocalServices() const    {        return nLocalServices;    }    std::string GetAddrName() const;    //! Sets the addrName only if it was not previously set    void MaybeSetAddrName(const std::string& addrNameIn);    std::string ConnectionTypeAsString() const;};/** Return a timestamp in the future (in microseconds) for exponentially distributed events. */int64_t PoissonNextSend(int64_t now, int average_interval_seconds);/** Wrapper to return mockable type */inline std::chrono::microseconds PoissonNextSend(std::chrono::microseconds now, std::chrono::seconds average_interval){    return std::chrono::microseconds{PoissonNextSend(now.count(), average_interval.count())};}#endif // BITCOIN_NET_H