git / moonbite-core / src/leveldb/util/hash.cc · raw
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. See the AUTHORS file for names of contributors.#include "util/hash.h"#include <string.h>#include "util/coding.h"// The FALLTHROUGH_INTENDED macro can be used to annotate implicit fall-through// between switch labels. The real definition should be provided externally.// This one is a fallback version for unsupported compilers.#ifndef FALLTHROUGH_INTENDED#define FALLTHROUGH_INTENDED \ do { \ } while (0)#endifnamespace leveldb {uint32_t Hash(const char* data, size_t n, uint32_t seed) { // Similar to murmur hash const uint32_t m = 0xc6a4a793; const uint32_t r = 24; const char* limit = data + n; uint32_t h = seed ^ (n * m); // Pick up four bytes at a time while (data + 4 <= limit) { uint32_t w = DecodeFixed32(data); data += 4; h += w; h *= m; h ^= (h >> 16); } // Pick up remaining bytes switch (limit - data) { case 3: h += static_cast<uint8_t>(data[2]) << 16; FALLTHROUGH_INTENDED; case 2: h += static_cast<uint8_t>(data[1]) << 8; FALLTHROUGH_INTENDED; case 1: h += static_cast<uint8_t>(data[0]); h *= m; h ^= (h >> r); break; } return h;}} // namespace leveldb