git / moonbite-core / src/leveldb/table/block_builder.cc · raw
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. See the AUTHORS file for names of contributors.//// BlockBuilder generates blocks where keys are prefix-compressed://// When we store a key, we drop the prefix shared with the previous// string. This helps reduce the space requirement significantly.// Furthermore, once every K keys, we do not apply the prefix// compression and store the entire key. We call this a "restart// point". The tail end of the block stores the offsets of all of the// restart points, and can be used to do a binary search when looking// for a particular key. Values are stored as-is (without compression)// immediately following the corresponding key.//// An entry for a particular key-value pair has the form:// shared_bytes: varint32// unshared_bytes: varint32// value_length: varint32// key_delta: char[unshared_bytes]// value: char[value_length]// shared_bytes == 0 for restart points.//// The trailer of the block has the form:// restarts: uint32[num_restarts]// num_restarts: uint32// restarts[i] contains the offset within the block of the ith restart point.#include "table/block_builder.h"#include <assert.h>#include <algorithm>#include "leveldb/comparator.h"#include "leveldb/options.h"#include "util/coding.h"namespace leveldb {BlockBuilder::BlockBuilder(const Options* options) : options_(options), restarts_(), counter_(0), finished_(false) { assert(options->block_restart_interval >= 1); restarts_.push_back(0); // First restart point is at offset 0}void BlockBuilder::Reset() { buffer_.clear(); restarts_.clear(); restarts_.push_back(0); // First restart point is at offset 0 counter_ = 0; finished_ = false; last_key_.clear();}size_t BlockBuilder::CurrentSizeEstimate() const { return (buffer_.size() + // Raw data buffer restarts_.size() * sizeof(uint32_t) + // Restart array sizeof(uint32_t)); // Restart array length}Slice BlockBuilder::Finish() { // Append restart array for (size_t i = 0; i < restarts_.size(); i++) { PutFixed32(&buffer_, restarts_[i]); } PutFixed32(&buffer_, restarts_.size()); finished_ = true; return Slice(buffer_);}void BlockBuilder::Add(const Slice& key, const Slice& value) { Slice last_key_piece(last_key_); assert(!finished_); assert(counter_ <= options_->block_restart_interval); assert(buffer_.empty() // No values yet? || options_->comparator->Compare(key, last_key_piece) > 0); size_t shared = 0; if (counter_ < options_->block_restart_interval) { // See how much sharing to do with previous string const size_t min_length = std::min(last_key_piece.size(), key.size()); while ((shared < min_length) && (last_key_piece[shared] == key[shared])) { shared++; } } else { // Restart compression restarts_.push_back(buffer_.size()); counter_ = 0; } const size_t non_shared = key.size() - shared; // Add "<shared><non_shared><value_size>" to buffer_ PutVarint32(&buffer_, shared); PutVarint32(&buffer_, non_shared); PutVarint32(&buffer_, value.size()); // Add string delta to buffer_ followed by value buffer_.append(key.data() + shared, non_shared); buffer_.append(value.data(), value.size()); // Update state last_key_.resize(shared); last_key_.append(key.data() + shared, non_shared); assert(Slice(last_key_) == key); counter_++;}} // namespace leveldb