git / moonbite-core / src/leveldb/issues/issue200_test.cc · raw
// Copyright (c) 2013 The LevelDB Authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. See the AUTHORS file for names of contributors.// Test for issue 200: when iterator switches direction from backward// to forward, the current key can be yielded unexpectedly if a new// mutation has been added just before the current key.#include "leveldb/db.h"#include "util/testharness.h"namespace leveldb {class Issue200 {};TEST(Issue200, Test) { // Get rid of any state from an old run. std::string dbpath = test::TmpDir() + "/leveldb_issue200_test"; DestroyDB(dbpath, Options()); DB* db; Options options; options.create_if_missing = true; ASSERT_OK(DB::Open(options, dbpath, &db)); WriteOptions write_options; ASSERT_OK(db->Put(write_options, "1", "b")); ASSERT_OK(db->Put(write_options, "2", "c")); ASSERT_OK(db->Put(write_options, "3", "d")); ASSERT_OK(db->Put(write_options, "4", "e")); ASSERT_OK(db->Put(write_options, "5", "f")); ReadOptions read_options; Iterator* iter = db->NewIterator(read_options); // Add an element that should not be reflected in the iterator. ASSERT_OK(db->Put(write_options, "25", "cd")); iter->Seek("5"); ASSERT_EQ(iter->key().ToString(), "5"); iter->Prev(); ASSERT_EQ(iter->key().ToString(), "4"); iter->Prev(); ASSERT_EQ(iter->key().ToString(), "3"); iter->Next(); ASSERT_EQ(iter->key().ToString(), "4"); iter->Next(); ASSERT_EQ(iter->key().ToString(), "5"); delete iter; delete db; DestroyDB(dbpath, options);}} // namespace leveldbint main(int argc, char** argv) { return leveldb::test::RunAllTests(); }