git / moonbite-core / src/leveldb/doc/index.md · raw

leveldb=======_Jeff Dean, Sanjay Ghemawat_The leveldb library provides a persistent key value store. Keys and values arearbitrary byte arrays.  The keys are ordered within the key value storeaccording to a user-specified comparator function.## Opening A DatabaseA leveldb database has a name which corresponds to a file system directory. Allof the contents of database are stored in this directory. The following exampleshows how to open a database, creating it if necessary:```c++#include <cassert>#include "leveldb/db.h"leveldb::DB* db;leveldb::Options options;options.create_if_missing = true;leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);assert(status.ok());...```If you want to raise an error if the database already exists, add the followingline before the `leveldb::DB::Open` call:```c++options.error_if_exists = true;```## StatusYou may have noticed the `leveldb::Status` type above. Values of this type arereturned by most functions in leveldb that may encounter an error. You can checkif such a result is ok, and also print an associated error message:```c++leveldb::Status s = ...;if (!s.ok()) cerr << s.ToString() << endl;```## Closing A DatabaseWhen you are done with a database, just delete the database object. Example:```c++... open the db as described above ...... do something with db ...delete db;```## Reads And WritesThe database provides Put, Delete, and Get methods to modify/query the database.For example, the following code moves the value stored under key1 to key2.```c++std::string value;leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value);if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1);```## Atomic UpdatesNote that if the process dies after the Put of key2 but before the delete ofkey1, the same value may be left stored under multiple keys. Such problems canbe avoided by using the `WriteBatch` class to atomically apply a set of updates:```c++#include "leveldb/write_batch.h"...std::string value;leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);if (s.ok()) {  leveldb::WriteBatch batch;  batch.Delete(key1);  batch.Put(key2, value);  s = db->Write(leveldb::WriteOptions(), &batch);}```The `WriteBatch` holds a sequence of edits to be made to the database, and theseedits within the batch are applied in order. Note that we called Delete beforePut so that if key1 is identical to key2, we do not end up erroneously droppingthe value entirely.Apart from its atomicity benefits, `WriteBatch` may also be used to speed upbulk updates by placing lots of individual mutations into the same batch.## Synchronous WritesBy default, each write to leveldb is asynchronous: it returns after pushing thewrite from the process into the operating system. The transfer from operatingsystem memory to the underlying persistent storage happens asynchronously. Thesync flag can be turned on for a particular write to make the write operationnot return until the data being written has been pushed all the way topersistent storage. (On Posix systems, this is implemented by calling either`fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the writeoperation returns.)```c++leveldb::WriteOptions write_options;write_options.sync = true;db->Put(write_options, ...);```Asynchronous writes are often more than a thousand times as fast as synchronouswrites. The downside of asynchronous writes is that a crash of the machine maycause the last few updates to be lost. Note that a crash of just the writingprocess (i.e., not a reboot) will not cause any loss since even when sync isfalse, an update is pushed from the process memory into the operating systembefore it is considered done.Asynchronous writes can often be used safely. For example, when loading a largeamount of data into the database you can handle lost updates by restarting thebulk load after a crash. A hybrid scheme is also possible where every Nth writeis synchronous, and in the event of a crash, the bulk load is restarted justafter the last synchronous write finished by the previous run. (The synchronouswrite can update a marker that describes where to restart on a crash.)`WriteBatch` provides an alternative to asynchronous writes. Multiple updatesmay be placed in the same WriteBatch and applied together using a synchronouswrite (i.e., `write_options.sync` is set to true). The extra cost of thesynchronous write will be amortized across all of the writes in the batch.## ConcurrencyA database may only be opened by one process at a time. The leveldbimplementation acquires a lock from the operating system to prevent misuse.Within a single process, the same `leveldb::DB` object may be safely shared bymultiple concurrent threads. I.e., different threads may write into or fetchiterators or call Get on the same database without any external synchronization(the leveldb implementation will automatically do the required synchronization).However other objects (like Iterator and `WriteBatch`) may require externalsynchronization. If two threads share such an object, they must protect accessto it using their own locking protocol. More details are available in the publicheader files.## IterationThe following example demonstrates how to print all key,value pairs in adatabase.```c++leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions());for (it->SeekToFirst(); it->Valid(); it->Next()) {  cout << it->key().ToString() << ": "  << it->value().ToString() << endl;}assert(it->status().ok());  // Check for any errors found during the scandelete it;```The following variation shows how to process just the keys in the range[start,limit):```c++for (it->Seek(start);   it->Valid() && it->key().ToString() < limit;   it->Next()) {  ...}```You can also process entries in reverse order. (Caveat: reverse iteration may besomewhat slower than forward iteration.)```c++for (it->SeekToLast(); it->Valid(); it->Prev()) {  ...}```## SnapshotsSnapshots provide consistent read-only views over the entire state of thekey-value store.  `ReadOptions::snapshot` may be non-NULL to indicate that aread should operate on a particular version of the DB state. If`ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshotof the current state.Snapshots are created by the `DB::GetSnapshot()` method:```c++leveldb::ReadOptions options;options.snapshot = db->GetSnapshot();... apply some updates to db ...leveldb::Iterator* iter = db->NewIterator(options);... read using iter to view the state when the snapshot was created ...delete iter;db->ReleaseSnapshot(options.snapshot);```Note that when a snapshot is no longer needed, it should be released using the`DB::ReleaseSnapshot` interface. This allows the implementation to get rid ofstate that was being maintained just to support reading as of that snapshot.## SliceThe return value of the `it->key()` and `it->value()` calls above are instancesof the `leveldb::Slice` type. Slice is a simple structure that contains a lengthand a pointer to an external byte array. Returning a Slice is a cheaperalternative to returning a `std::string` since we do not need to copypotentially large keys and values. In addition, leveldb methods do not returnnull-terminated C-style strings since leveldb keys and values are allowed tocontain `'\0'` bytes.C++ strings and null-terminated C-style strings can be easily converted to aSlice:```c++leveldb::Slice s1 = "hello";std::string str("world");leveldb::Slice s2 = str;```A Slice can be easily converted back to a C++ string:```c++std::string str = s1.ToString();assert(str == std::string("hello"));```Be careful when using Slices since it is up to the caller to ensure that theexternal byte array into which the Slice points remains live while the Slice isin use. For example, the following is buggy:```c++leveldb::Slice slice;if (...) {  std::string str = ...;  slice = str;}Use(slice);```When the if statement goes out of scope, str will be destroyed and the backingstorage for slice will disappear.## ComparatorsThe preceding examples used the default ordering function for key, which ordersbytes lexicographically. You can however supply a custom comparator when openinga database.  For example, suppose each database key consists of two numbers andwe should sort by the first number, breaking ties by the second number. First,define a proper subclass of `leveldb::Comparator` that expresses these rules:```c++class TwoPartComparator : public leveldb::Comparator { public:  // Three-way comparison function:  //   if a < b: negative result  //   if a > b: positive result  //   else: zero result  int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const {    int a1, a2, b1, b2;    ParseKey(a, &a1, &a2);    ParseKey(b, &b1, &b2);    if (a1 < b1) return -1;    if (a1 > b1) return +1;    if (a2 < b2) return -1;    if (a2 > b2) return +1;    return 0;  }  // Ignore the following methods for now:  const char* Name() const { return "TwoPartComparator"; }  void FindShortestSeparator(std::string*, const leveldb::Slice&) const {}  void FindShortSuccessor(std::string*) const {}};```Now create a database using this custom comparator:```c++TwoPartComparator cmp;leveldb::DB* db;leveldb::Options options;options.create_if_missing = true;options.comparator = &cmp;leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);...```### Backwards compatibilityThe result of the comparator's Name method is attached to the database when itis created, and is checked on every subsequent database open. If the namechanges, the `leveldb::DB::Open` call will fail. Therefore, change the name ifand only if the new key format and comparison function are incompatible withexisting databases, and it is ok to discard the contents of all existingdatabases.You can however still gradually evolve your key format over time with a littlebit of pre-planning. For example, you could store a version number at the end ofeach key (one byte should suffice for most uses). When you wish to switch to anew key format (e.g., adding an optional third part to the keys processed by`TwoPartComparator`), (a) keep the same comparator name (b) increment theversion number for new keys (c) change the comparator function so it uses theversion numbers found in the keys to decide how to interpret them.## PerformancePerformance can be tuned by changing the default values of the types defined in`include/options.h`.### Block sizeleveldb groups adjacent keys together into the same block and such a block isthe unit of transfer to and from persistent storage. The default block size isapproximately 4096 uncompressed bytes.  Applications that mostly do bulk scansover the contents of the database may wish to increase this size. Applicationsthat do a lot of point reads of small values may wish to switch to a smallerblock size if performance measurements indicate an improvement. There isn't muchbenefit in using blocks smaller than one kilobyte, or larger than a fewmegabytes. Also note that compression will be more effective with larger blocksizes.### CompressionEach block is individually compressed before being written to persistentstorage. Compression is on by default since the default compression method isvery fast, and is automatically disabled for uncompressible data. In rare cases,applications may want to disable compression entirely, but should only do so ifbenchmarks show a performance improvement:```c++leveldb::Options options;options.compression = leveldb::kNoCompression;... leveldb::DB::Open(options, name, ...) ....```### CacheThe contents of the database are stored in a set of files in the filesystem andeach file stores a sequence of compressed blocks. If options.block_cache isnon-NULL, it is used to cache frequently used uncompressed block contents.```c++#include "leveldb/cache.h"leveldb::Options options;options.block_cache = leveldb::NewLRUCache(100 * 1048576);  // 100MB cacheleveldb::DB* db;leveldb::DB::Open(options, name, &db);... use the db ...delete dbdelete options.block_cache;```Note that the cache holds uncompressed data, and therefore it should be sizedaccording to application level data sizes, without any reduction fromcompression. (Caching of compressed blocks is left to the operating systembuffer cache, or any custom Env implementation provided by the client.)When performing a bulk read, the application may wish to disable caching so thatthe data processed by the bulk read does not end up displacing most of thecached contents. A per-iterator option can be used to achieve this:```c++leveldb::ReadOptions options;options.fill_cache = false;leveldb::Iterator* it = db->NewIterator(options);for (it->SeekToFirst(); it->Valid(); it->Next()) {  ...}```### Key LayoutNote that the unit of disk transfer and caching is a block. Adjacent keys(according to the database sort order) will usually be placed in the same block.Therefore the application can improve its performance by placing keys that areaccessed together near each other and placing infrequently used keys in aseparate region of the key space.For example, suppose we are implementing a simple file system on top of leveldb.The types of entries we might wish to store are:    filename -> permission-bits, length, list of file_block_ids    file_block_id -> dataWe might want to prefix filename keys with one letter (say '/') and the`file_block_id` keys with a different letter (say '0') so that scans over justthe metadata do not force us to fetch and cache bulky file contents.### FiltersBecause of the way leveldb data is organized on disk, a single `Get()` call mayinvolve multiple reads from disk. The optional FilterPolicy mechanism can beused to reduce the number of disk reads substantially.```c++leveldb::Options options;options.filter_policy = NewBloomFilterPolicy(10);leveldb::DB* db;leveldb::DB::Open(options, "/tmp/testdb", &db);... use the database ...delete db;delete options.filter_policy;```The preceding code associates a Bloom filter based filtering policy with thedatabase.  Bloom filter based filtering relies on keeping some number of bits ofdata in memory per key (in this case 10 bits per key since that is the argumentwe passed to `NewBloomFilterPolicy`). This filter will reduce the number ofunnecessary disk reads needed for Get() calls by a factor of approximatelya 100. Increasing the bits per key will lead to a larger reduction at the costof more memory usage. We recommend that applications whose working set does notfit in memory and that do a lot of random reads set a filter policy.If you are using a custom comparator, you should ensure that the filter policyyou are using is compatible with your comparator. For example, consider acomparator that ignores trailing spaces when comparing keys.`NewBloomFilterPolicy` must not be used with such a comparator. Instead, theapplication should provide a custom filter policy that also ignores trailingspaces. For example:```c++class CustomFilterPolicy : public leveldb::FilterPolicy { private:  FilterPolicy* builtin_policy_; public:  CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {}  ~CustomFilterPolicy() { delete builtin_policy_; }  const char* Name() const { return "IgnoreTrailingSpacesFilter"; }  void CreateFilter(const Slice* keys, int n, std::string* dst) const {    // Use builtin bloom filter code after removing trailing spaces    std::vector<Slice> trimmed(n);    for (int i = 0; i < n; i++) {      trimmed[i] = RemoveTrailingSpaces(keys[i]);    }    return builtin_policy_->CreateFilter(&trimmed[i], n, dst);  }};```Advanced applications may provide a filter policy that does not use a bloomfilter but uses some other mechanism for summarizing a set of keys. See`leveldb/filter_policy.h` for detail.## Checksumsleveldb associates checksums with all data it stores in the file system. Thereare two separate controls provided over how aggressively these checksums areverified:`ReadOptions::verify_checksums` may be set to true to force checksumverification of all data that is read from the file system on behalf of aparticular read.  By default, no such verification is done.`Options::paranoid_checks` may be set to true before opening a database to makethe database implementation raise an error as soon as it detects an internalcorruption. Depending on which portion of the database has been corrupted, theerror may be raised when the database is opened, or later by another databaseoperation. By default, paranoid checking is off so that the database can be usedeven if parts of its persistent storage have been corrupted.If a database is corrupted (perhaps it cannot be opened when paranoid checkingis turned on), the `leveldb::RepairDB` function may be used to recover as muchof the data as possible## Approximate SizesThe `GetApproximateSizes` method can used to get the approximate number of bytesof file system space used by one or more key ranges.```c++leveldb::Range ranges[2];ranges[0] = leveldb::Range("a", "c");ranges[1] = leveldb::Range("x", "z");uint64_t sizes[2];leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes);```The preceding call will set `sizes[0]` to the approximate number of bytes offile system space used by the key range `[a..c)` and `sizes[1]` to theapproximate number of bytes used by the key range `[x..z)`.## EnvironmentAll file operations (and other operating system calls) issued by the leveldbimplementation are routed through a `leveldb::Env` object. Sophisticated clientsmay wish to provide their own Env implementation to get better control.For example, an application may introduce artificial delays in the file IOpaths to limit the impact of leveldb on other activities in the system.```c++class SlowEnv : public leveldb::Env {  ... implementation of the Env interface ...};SlowEnv env;leveldb::Options options;options.env = &env;Status s = leveldb::DB::Open(options, ...);```## Portingleveldb may be ported to a new platform by providing platform specificimplementations of the types/methods/functions exported by`leveldb/port/port.h`.  See `leveldb/port/port_example.h` for more details.In addition, the new platform may need a new default `leveldb::Env`implementation.  See `leveldb/util/env_posix.h` for an example.## Other InformationDetails about the leveldb implementation may be found in the followingdocuments:1. [Implementation notes](impl.md)2. [Format of an immutable Table file](table_format.md)3. [Format of a log file](log_format.md)